【高教赛道】面向白族文化的游戏卡牌设计和创新应用
发布时间:2025-12-29     浏览量:


2024年优秀设计奖| 2024 Excellent Design Award

成员/Members: 范润铭1,孙钦贵2,刘静微1,季永文3,唐志昊1 

院校/Universities: 1.上海科技大学;2.中国科学院大学;3.中国美术学院

简介/Summary 

项目针对边缘文化的传承问题,通过访谈的方式构建了白族文化学习资源库。资源库包含文字、语音图像、3D 模型及空间视频五种数据模态,可用于训练AIGC模型。从资源库中提取建筑、音乐、舞蹈和服饰四类文化元素,设计出一套互动游戏卡牌。当不同卡牌组合时,利用 AIGC模型能生成三维数据,例如结合服饰、舞蹈和建筑卡牌,可创作出白族音乐以及三维数字人物的演唱表演。此外,项目还开发了一套基于卡牌的交互式在线课程,玩家通过学习还可获得奖励。该项目旨在促进白族文化学习者的学习兴趣,加速白族文化传播,并推动当地旅游经济发展。 

To address the preservation of marginalized cultures, a Bai culture learning resource library was constructed through interviews. The library encompasses five data modalities: text, audio, images, 3D models, and spatial videos, which are utilized for training AIGC models. Four cultural elements—architecture, music, dance, and clothing—were extracted from this library to design a set of interactive game cards. When different cards are combined, they prompt the AIGC model to generate three-dimensional data. For example, combining clothing, dance, and architecture cards can generate Bai music along with a three- dimensional digital character performance of singing. Furthermore, an interactive online course based on these cards was developed, where players can earn rewards through learning. This project aims to enhance learners' interest in Bai culture, accelerate its dissemination, and boost local tourism economic development.