[GCD4FE2023]【For College Students】 Result Announcement for the Global Finals The 6th Global Competition on Design for Future Education

date:2023-10-17 14:31author:adminsource:Smart Learning Instituteviews:

On 20th August, co-organized by Beijing Normal University (BNU) and UNESCO Institute for Information Technologies in Education (UNESCO IITE), the 6th Global Competition on Design for Future Education was successfully held. The Competition has received widespread attention since its launch, among which, the College Student Track attracted more than 1200 students from over 30 countries to register, building up over 170 teams. After the first round and pre-final round, a total of 20 teams consisting of 111 participants finally entered into the 48-hour Global Finals.
In the 3-day Global Finals, participants faced multiple challenges, such as group stage and repechage, etc. During the 48-hour intense preparation, with the help of mentors, participants conducted intense discussions on the key problems and issues in education, trying to break the boundaries of academic disciplines and geographical areas. Every student endeavors to be involved in designing projects by actively exchanging ideas with teammates and tutors.





The themes of the projects include AI and education, design of learning spaces, concern to the vulnerable group, etc By in-depth thinking on educational issues, participants tried to integrate the application of emerging technologies into a variety of projects. During the roadshow of Global Finals, based on the five assessment criteria, judges highly praised the projects, and put forward professional suggestions in terms of the projects’ application, promotion, improvement, etc.

 
Mr. Song Weizu, President of the GCD4FE Judge Committee, and Deputy Director of the Central Cultural Committee of the China Democratic League, praised the exploration on the deep integration of art education and high-tech from the perspective of combining traditional culture and science and technology. In addition, he also expected to focus on project expressions.
Ms. Galina Udayadas, Programme Assistant of UNESCO IITE, praised the project design in innovation about culture and art, and the design concept via games and social software as medium for learning arts and humanities. Besides, to better promote domestic culture, she proposed to promote the project worldwide, establishing a global exchange platform, and to research on applying the projects in different countries and regions.
 
Mr. Liu Pingyun, Vice dean of School of Visual Art and Design of Guangzhou Academy of Fine Arts, commented on the projects from five assessment criteria. He pointed out that the educational design should have definite audience, clear positioning and a solid theoretical foundation, and should also be able to satisfy the needs of the majority of its audience. In addition, besides the quality of the application, the visual effect should be guaranteed so as to appeal users.
Mr. Lin Jiaquan, Chief Designer and Vice Chairman of NetDragon Websoft Inc., praised the participants’ projects. He pointed out that in the future, education should not only focus on VR, but also on physical education. The design of products should be centered on personalization, and in the future, it will no longer be the user who learns to understand the product, but the product trying to understand the user.
Mr. Pietro Borsano, Deputy Executive Director of Chulalongkorn School of Integrated Innovation (ScII) of Chulalongkorn University, commented on the potential application of the projects in the educational market. He believed that when designing educational projects, one should not only focus on using advanced technology, but the priority is to think innovatively.
In the end, with meticulous considerations from the judges, 10 teams out of 20 were awarded with the gold award, silver awards, bronze awards, and outstanding awards by the Organizing Committee. Based on the five assessment criteria, the Competition mentors selected another 10 awards, namely, best design awards, best creativity awards, best practice awards, best presentation awards, and most technologically impressive awards.



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