[Introduction to Vocational Education Track] The 7th Global Competition on Design for Future Education

date:2024-03-14 17:26author:adminsource:Smart Learning Instituteviews:

Vocational education, as a crucial element of national educational frameworks, provides vital human resources and technological support that fuel industrial digitalization and substantially boost economic development. Since 2018, Beijing Normal University has annually hosted the Global Competition on Design for Future Education to explore innovative models for nurturing talents in the digital era.
In 2024, co-organized by Beijing Normal University and UNESCO Institute for Information Technologies in Education, the 7th Global Competition on Design for Future Education is one of the annual key events of the World Digital Education Alliance. This year it introduces a new vocational education track, students from higher vocational institutions worldwide are encouraged to participate. Through the application of design thinking to solve educational problems, it demonstrates Vocational Education students' innovative awareness and hands-on ability in applying emerging technologies and concepts to educational activities.

Organizers: Beijing Normal University, UNESCO Institute for Information Technologies in Education
Special Support Organizations: Beijing Design Society, Beijing Design Week Organizing Committee

1. Registration and Work Submission
March 1st – May 31st,  2024

2. Participants
Students currently enrolled in higher vocational institutions both domestically and internationally, with no limited to their majors
Register on the official website by the team captain and add the information of team members. Teams should compete in groups of 3-5 persons.

3. Themes
AIGC and Education: How can AIGC based on their features of generating texts, videos, programming codes, and 3-D printings, create infinite possibilities in improving efficiency, effectiveness and equity, and make education more intelligent and effective?
Metaverse and Education: How can an immersive online space construct educational scenarios in metaverse courses, learning space design, new educational games and cultural heritage and protection?
Rural Education: What design can help solve the needs of rural areas, such as teacher shortages, students’ motivation improving, utilization of rural resources, learning environmental design and cultivation of technical talents?
Inclusive Education: How can an educational model help provide appropriate and high-quality education to promote educational equality? Consider people with physical disabilities and health impairments, the elderly, girls and women, students with learning difficulties, gifted children, vulnerable groups affected by war conflicts or crises, etc.
Educational Neuroscience: How to integrate evidences from neuroscience, psychology, and education to design scientific and effective educational solutions, including policy design, curriculum design, instructional design, evaluation design, educational culture and space design, teaching aids and toys design, artificial intelligence and meta-universe design, and so on, in order to improve the quality of education and teaching.

4. Work Requirements
The projects should be designed based on the themes of the competition, and can reflect participants’ hands-on capability, innovative thinking and practical skills. The content should include innovative solutions and be presented in a visual format.
 (1) Work Types
Physical Modeling Design: Design objects or models of educational products using model-making software or physical materials. Submitted works should include the design concept, images or videos of the product, explanations of its key structure, features, materials, functionalities, and application scenarios, etc.
Hardware Sketching Design: Design sketches of educational hardware products in the form of hand-drawn or computer-generated. Submitted works should include the design concept, overall and detailed images of works, description of key structure, manufacturing process, main materials, dimensions, and usage instructions, etc.
Software Prototyping Design: Design Prototypes of educational software products. Submitted works should include the design concept, product structure and core functionalities, etc. it is encouraged to include high-fidelity prototypes showcasing visual or interactive designs, to demonstrate product through images or videos.
Solution Design: Design feasible solutions for specific educational issues, including courses, activities, resources, services, etc. Submitted works should include the design concept, main content, implementation steps, and application scenarios, etc.
(2) Submission materials for the First Round (All four are compulsory)

5. Competition Arrangements
(1)First Round
Registration and Work Submission: March 1 – May 31, 2024, participants (team leader) should complete the registration, add team members' information and upload the final works through the competition’s official website. All participants are required to take courses from the “Training” module on the official website, read the Competition Handbook and recommended books, complete phase tasks and participate in training activities organized by the Organizing Committee. Final works can be submitted until 18:00:00 on May 31, 2024 (GMT+8).
Project Review and Results Announcement: June, 2024, the organizing committee will organize experts to review projects, and the shortlisted projects will be released on the official website.
Pre-Finals: July-August, 2024, the winning teams in the First Round will compete in the online or offline Pre-Finals. The organizing committee will organize experts to give guidance and to review the projects.
Global Finals: September-October, 2024, the finalist teams will conduct project optimization and roadshow presentations with the guidance of mentors.

6. Assessment Criteria
Works in the Vocational Education track will be evaluated from five dimensions, problem awareness, innovation spirit, science and education integration, application prospects, and presentation and expression. The first review will primarily rely on submitted materials, with experts determining shortlisted works based on assessment criteria. The final review will focus on presentations and submitted materials, with experts selecting the winning works based on assessment criteria.

7. Benefits
Participate in the competition, and you may receive the following benefits:
(1) To participate in events organized by the World Digital Education Alliance;
(2) To win bonus and certificates of honor;
(3) Winning projects to be included in the GCD4FE Collection of Excellent Projects;
(4) Winning projects to be featured in the E-Library initiated by UNESCO IITE, accompanied by an inclusion certificate;
(5) Winning works to be displayed in international exhibition activities such as the Beijing International Design Week;
(6) Winning works can be transformed into achievements, such as intellectual property rights, patents, papers, etc.;
(7) To be invited to attend the conferences hosted by Beijing Normal University, such as the Global Smart Education Conference, etc.;
(8) To receive internship opportunities and letters of recommendation, etc.;
(9) To help participants apply for other projects and awards.