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Students currently enrolled in higher vocational institutions both domestically and internationally, with no limitation to their majors.
Teams must consist of 3-5 members. The team leader is responsible for registering on the official website and adding the information of team members.
AI and Education: How can AI tools based on their features of generating texts, videos, programming codes, 3-D printings, create infinite possibilities in improving the efficiency, effectiveness and equity, and make education more intelligent and more effective?
Metaverse and Education: How can an immersive online space construct educational scenarios in metaverse courses, learning space design, new educational games, cultural heritage and protection, metaverse conferences, metaverse with digital twins and metaverse educational spaces supporting various subjects, etc.?
Rural Education: What design can help solve the needs of rural areas, such as teacher shortages, students' motivation improving, learning environmental design, curriculum development, interdisciplinary inquiry activities and experimental teaching innovations based on local rural resources, cultivation of technical talents, theme-based learning, project-based learning, teaching tools for various subjects, educational toys, innovative design of teaching tools, equipment, and instruments using digital technology, etc.?
Inclusive Education: How can an educational model help provide appropriate and high-quality education to promote educational equality? Consider people with physical disabilities and health impairments, the elderly, girls and women, students with learning difficulties, those affected by war conflicts or crises, migrants or displaced persons due to climate change, etc.
Educational Neuroscience: How to integrate neuroscience, psychology, and education to design scientific and effective educational solutions based on evidence, including policy design, curriculum design, instructional design, evaluation design, educational culture and space design, teaching aids and toys design, artificial intelligence meta-universe design, and so on, in order to improve the quality of education and teaching.
AI and Engineering: How can AI, with its capabilities in optimization, simulation, and intelligent systems, transform engineering by addressing real-world challenges, improving design processes, and promoting sustainability (e.g., in sectors such as transportation and mobility)? How can AI be integrated throughout every phase, from initial design and manufacturing to operations and maintenance, ensuring more effective engineering solutions?
Intangible Cultural Heritage (ICH) Inheritance: Focus on the preservation and inheritance of ICH, using digital means to revitalize traditional culture. Explore areas like virtual museum design, interactive ICH skills experiences, ICH-inspired cultural and creative product design, or innovative communication design for ICH.
Specialized Educational Resources: Aim to break down disciplinary barriers by designing cross-disciplinary and practice-oriented educational resources. Participants can explore cross-disciplinary resource design, develop hands-on practical learning materials, provide personalized educational designs for special needs groups, or create resources that enhance social responsibility.
Innovative Educational Games: Explore the infinite possibilities of game-based learning by designing games that are both educational and entertaining. Topics include open-theme educational games, creative visual-centric games, digital art educational games, and comprehensive skills-learning games for life and work.
Intelligent Learning Assistants: Combine AI technology to design innovative intelligent teaching aids and learning environments. Participants are encouraged to design new intelligent tools, create smart learning environments, develop process improvements for specific production needs, or design practical, applicable methods for real-world scenarios.
